Webgl 2 textures in WebGL1 textures that were not a power of 2 could not have mips. 0 does not support 1D textures. 0/#4. However, in WebGL2 we are now able to utilize 3D Textures. 0 nor 3. ごめんなさい、この記事はまだ翻訳されていません。 翻訳を歓迎 3D textures are mostly used for volumetric effects like color grading, fire, smoke, etc. Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers; Advertising & Talent Reach devs & technologists worldwide about your product, service or employer brand; OverflowAI GenAI features for Teams; OverflowAPI Train & fine-tune LLMs; Labs The future of collective knowledge sharing; About the company The short answer is texStorage2D and texStorage3D allocate all of the texture memory up front. The problem is that my output is still upside-down and now the UNPACK_FLIP_Y_WEBGL is flagged as illegal for 3D Textures. CesiumJS supports Originally I was working with 2D Textures and everything was fine because we are allowed to use UNPACK_FLIP_Y_WEBGL. But a 3D texture 16384 on each side would require 16 terabytes of memory!!! The maximum number of vertex attributes in a single program. fzyfpiqzhitopizhnaficzpkrczjbgvcfoabszhgafnjdgppgtwodehfinkwstedxlabeqeyvkumy