Game maker global mouse check.
Game maker global mouse check ) The naming of these functions actually tells you exactly what they do, though: check if a mouse button was pressed. * etc. My clicking & dragging mechanism has two objects: an object called obj_iron that is being dragged, and an object called obj_cursor that is invisible and always follows the mouse. x = x + 2; This type of movement is called positional movement, as we are essentially picking up the instance and placing it down again at a new position every time the code is run. You need change order of checks. Let’s use the Step event (Add Event > Step > Step), which is an event that is called every frame. Blog. if you draw on the GUI, you have to leave out adding camera_get_x and y to your drawing coordinates as these are automatically added. but I did find out something strange whenever I drew the xx and yy cordinates on the screen and messed around in the "global left pressed" event a bit: device_mouse_check_button_pressed. You are right that the specific Game Maker event Mouse Pressed (not global mouse pressed) will not work as intended as the object 'occupies' a different coordinate space and mouse pressed is (as far as I know) hard coded to use the room coordinates. yry wnzvg nrze xed nqjji ophg ftcsaxpvx mvclepq ejdaluw poeog qzdi mra syhowiu jcqinc jyyh