Unity animator speed multiplier. I want to only adjust the speed of the walk .
Unity animator speed multiplier May 17, 2024 · Speed Multiplier You can use a float type parameter to adjust the speed multiplier of a specific state. May 12, 2015 · Despite what Jasper_Moore said about speed multipliers, they worked for me. A speed greater than 1. I edit some keyframes on the arms to make them stick out more so they avoid clipping through the waist - however I notice a flicker right at the end of the loop. How to understand this? I need to change my scripts from vector move to north,west,east,south moving… Exaple if u use 1 time left arrow key my character will move exacly 1x in 该状态的速度乘数。 负的速度乘数将向后播放动画。 如果没有为该 AnimatorState 设置速度参数,则默认值为 1。 请参阅 AnimatorState. speed seems to be where it is at, default is 1. On investigating the frame further, I noticed that the Y rotation for the arms was Jun 26, 2015 · Runtime Animator State Properties (speed, mirror, cycleOffset) for 5. recorderMode. However like I said, if I simply disable the multiplier A negative speed multiplier will play the animation backwards. speed * state multiplier speed and this is a lack of precision? The speed multiplier for this state. I have a problem here in my project. I am trying to get the roll to finish executing at 1. To change the character speed i need to change it in the Third Person Character (Script) > Move Speed Multiplier. How can I achieve this with Override version? Because, the animation states are all same for some entities which is why I switched to animation override Jul 30, 2016 · Now to set the speed for some reason changing the Animator speed never effect of anything for example: _animaotr. Hi guys, I just want to share with you a new feature for 5. speedParameterActive。 Use Animator. I can calculate this in the combat action’s script using the fixed time threshold, the animation base duration and the animator speed OR I can put an event in the animation. The clip plays at twice its current speed. I just avoid using Animator Controllers entirely. If I would set bowspeed to 0. wrapMode properties and WrapMode enum. To change the clip play speed, Right-click a clip and select one of the following options: Speed > Double Speed to halve the clip duration. Animator. Mar 5, 2015 · Hi guys, I just want to share with you a new feature for 5. Nov 28, 2021 · AnimatorControllerPlayable completely ignores its Playable speed for whatever reason and the closest alternative would be to make a parameter and set it as the speed multiplier for every state in the controller (which would apply to the animations but not the transition speeds). layers[0]; foreach (ChildAnimatorState state in layer. Create new float parameter; Select the blendtree state; Check the Parameter checkbox next to multiplier, set it to your new parameter; To Set the multiplier in code → Animator. When I create an animation track in the Timeline and drag this clip there, I can adjust the size/length of the clip in the timeline. 在动画控制器中的某动画状态处,在Speed属性下方有一Multiplier,激活它。 Oct 16, 2017 · The player can then run trigger A (even before “open door” animation reaches the beginning) to redo the whole sequence. I want their animations to play at different speeds, e. In this video, we will see how to decrease or increase the animation speed to Sep 19, 2017 · First of all - you need to stop using Animation. In Unity’s Animator View, you can easily check the current state of a game object’s Aug 7, 2017 · The speed of an animation should be able to be set on the animation itself either by code or not, which it can be, by the multiplier (which also seems to then ignore exit time - Speed multiplier ignores exit time - Unity Engine - Unity Discussions), however this will restart the animation each time it needs to play backwards. The string to pass doest not include the parent layer's name. I have tried setting Exit Time to both 0 and 1, but nothing lets it leave the state. speed. Any animations currently being played by the Animator are slowed down or sped up depending on how the speed is altered. Meaning Jul 6, 2015 · Changes to 5. This changes the duration of an 80 frame Animation clip Feb 11, 2022 · Select animation state, on the right side under the Speed, you will see multiplier, check the box, then select float parameter and add it to that multiplier. 0 , for example. 5 it wil shoot 2 arrows a second but I I would take the same var for my anim speed it wil play 2 times as slow instead of faster. Dec 3, 2016 · Hello. Enjoy Runtime Animator State Properties Overview This feature, introduced in Unity 5. 0 acts as a Speed Multiplier to play the Animation backward. I have solved this by making this script. This changes the duration of an 80 frame Animation clip Dec 23, 2018 · 【unity】animator动画倒播,与startrecording动画录制_unity 倒放-爱代码爱编程 2022-07-12 分类: unity 动画 游戏引擎 Unity编辑器. x threads which suggest The Speed Multiplier property shows the play speed as a multiplier of the original clip speed, so 1 plays the clip at the same speed as the original clip. speed = -1. 0 to run it at 'normal' speed and then up/down it to increase the speed. speed property. So I duplicate the clip (. How can I have a greater shift keeping the animation time? Sorry for my english. OnEnable/OnDisable called only at runtime (already in 5. Apr 10, 2017 · I’m making a RPG with an “attack speed” stat which is added as a speed multiplier for the animation. OR is there a way to tell one Oct 25, 2016 · Runtime Animator State Properties (speed, mirror, cycleOffset) for 5. Disabling it and setting the 'Unarmed - Jump - Flip' State Speed to -1 instead of 1 resolves the issue 2. A negative speed multiplier will play the animation backwards. My goal is to fix critical issue for 5. 5). The speed multiplier for this state. Apr 27, 2019 · So I have a bunch of Gameobjects, using the same Animator Controller. 1 is normal playback speed. anim file) so I have a non read-only clip I can edit in Unity. So if the animation was originally authored as 10 seconds long, it will play over the course of 10 seconds. actualVelocity. Here's a decent introduction video. Reply reply More replies Mar 31, 2020 · 1. 0 and or the other way around) the animation has a delay. But my problem is… i don’t know how to do 1meter moving. I do this by setting an Animator Parameter to a negative or a positive value and having the state’s Speed Multiplier use this parameter. I have a variable called “speed” used to make the transition between states and also “speed” is the multiplier for the Running state clip speed. 1, allows users to attach any of their Animator State properties( speed, mirror, cycle offset) as Nov 18, 2022 · The speed multiplier for this state. SetFloat(“FloatName”, Speed); Oct 10, 2015 · I have an animator with two states: Idle and Running. Script plays Attack animation in Animator component by trigger. This class has limited abilities and you can not access even the layers, much less a state's transition duration so you have to use the "as" keyword The Speed Multiplier property shows the play speed as a multiplier of the original clip speed, so 1 plays the clip at the same speed as the original clip. In a normal animation I can set the speed multiplier but in a blend tree animation I can only set the speed, not a multiplier, how do I do this? comment sorted by Best Top New Controversial Q&A Add a Comment Aug 26, 2019 · There are several way however the easiest in my opinion is by defining a new float parameter in your animator “AttackFreq” and set it’s value to 1/AttackSpeed whenever your attack speed changes. 1: Animation: Animator. Animation speed needs to sync with the player movement to make it look natural. Then you just have to activate in the animator on your attack animation the box the speed multiplier and set it to your Attack Frequency クリップを選択して、Inspector (インスペクター) ウィンドウで Speed Multiplier プロパティーを設定します。 Speed Multiplier プロパティーは、再生速度を元のクリップの速度の倍数で表示するため、1 は元のクリップと同じ速度でクリップを再生します。 The hash is generated using Animator::StringToHash. Overview This feature, introduced in Unity 5. The desired result is when it is -1 it will decelerate the animation from where it was to the beginning. Sep 16, 2016 · Build two animation clips inside your animator (one running at . I do not like the method using CrossFade with the transition to the end of the clip. SetFloat (“animSpeed”, 0f) to pause the animation and animator. Feb 5, 2020 · But when I change the ‘speed’ of ‘Hachoo Idle 0-1’ or ‘Hero Idle 0’ in either layer, it changes to the same value in both. 0 plays the animation forwards and faster. Collections. May 17, 2018 · The speed value is a multiplier. I need to be able to change the speed of individual animation states through code. I can only find code for changing the controller’s speed which affects all animations or anim[“Walk”]. deltaPosition?. Instead use Mecanim with it's Animator component. I have searched the forums/docs for a way to do this and found a few out-of-date 4. g. 5 seconds. When you press Retry I reverse the animation by by setting the a speed parameter which is used as a speed multiplier in AnimationState. 0); for opening and setting -2. Characters. Animator float parameter 'AnimationSpeed' which Is set to -1. Use Animator. for working with animator you have to use like this: float CurrentSpeed = m_Animator. One layer is in a looping state which moves the object left and right. runtimeAnimatorController as AnimatorController). 1 means 1 x animations speed. speed = 10; Only when changing the speed in the ThirdPersonController > Inspector > Third Person Character (Script) > Move Speed Multiplier. 0 but when it I set it to 2. To achieve this, I am using single animation and state and an animator parameter whose value is only 1 or -1. GetCurrentAnimatorStateInfo(0). Oct 3, 2019 · that doesnt work in Animator. Additional resources: AnimationState. I know the clip’s length, and it’s speed has been set to 5 (not the animator speed, the clip speed). I am currently using the standard asset Third Person Character. speedParameterActive を参照してください。 Feb 23, 2018 · hey guys, is there any way to change the speed of one specific animation of my animator? i have an animator containing several animations. speedMultiplier) of the landing animation state to -1 when I want that state to play backwards. Apr 29, 2015 · Hello. Better yet, use a Float variable as a multiplier to change it dynamically at run-time; simply have the float be 1. I also noticed the longer you wait May 5, 2016 · I have to pull something, so if user click again, and pulling animation is playing, how to play it backward? I tried this void OnMouseDown(){ animator. I do not want to use the property of the animator, which changes the clip speed multiplier. This changes the duration of an 80 frame Animation clip Aug 7, 2017 · Hi all, I’m using a multiplier for my speed value to play an animation in reverse. 0f; //this is the speed of the Animation float speed = animspeed/bowSpeed; // simpel calculation to let them match. speedParameter , AnimatorState. I have an aiming animation which simply is there for when the player aims the weapon by holding a key. 4 KB A negative speed multiplier will play the animation backwards. speedParameterActive. How to achieve this? Jun 8, 2018 · when sliding the panel out, I set the animation speed multiplier parameter to -3f; (plays backwards) The problem arises, when the clip plays backwards, I can’t get the playhead position so that I can tell the animator to switch to noMotion state rather than staying in pmAnimationOpen state (and vice a versa when played forward and the current Apr 6, 2019 · Animation events and combat: I want to line up the moment when the damage occurs with a specific fixed time in the animation. you can change that float through script: anim. I haven’t done a lot of animating so I suspect it can be in my animation handler code. stateMachine. I’m not sure about the syntax to accomplish changing the speed on 2 different animations in the same statement. When I then go in game the animation looks good when attack speed is 1. 一、Animator动画倒播 正常我们修改速度,只需要修改Animator. does animator. The problem is that when I set it to a negative value the animation freezes. Mar 4, 2021 · Go to the Animator window, click on an animation state you want to adjust the speed, find Multiplier in the Inspector and check the Parameter checkbox, like this. setFloat("speed", 1. When the Speed Multiplier is set to 1, the clip plays at its original speed. For example, doubling the play Dec 9, 2011 · Hi all, I have a waving animation which I’m trying to edit. It gives a blend, not an acceleration. SetFloat("MoveState",unit. speedMultiplier: The speed multiplier for this state. Mar 25, 2016 · I’m delaying a camera effect until a specific player animation clip has finished. Mar 9, 2015 · This is a new feature in 5. 0 plays the animation backwards. Feb 16, 2021 · スクリプトでステートごとにアニメーションのスピードを変更してみました。まずFloat型のパラメーターを作って、スピードを変えたいステートを選択してインスペクタを見ます。Speed Multiplierの右端のチェックを入れると、ドロップダウンメニューからそのパラメーターを選択できます。これで Feb 23, 2024 · 🎮 Unity Tutorial: How to Change Animation Speed through Code 🕹️Welcome to Unity Epinephrin channel! In this Unity tutorial, I'll guide you through the proc 6 days ago · Description. speed; if you are in first layer, use zero index else use other indexes. How did they see that as a problem? The Speed Multiplier property displays the play speed as a multiplier of the original clip speed. T Mar 19, 2022 · I downloaded 2020. Two potential solutions that came to my mind are: Using Animator Speed Multiplier, but that means I have to create Animator Controllers for all of them Nov 24, 2017 · I made a game and when you die the score moves from top right to the middle of the screen using an animation. May 23, 2017 · Now you said you wanted the duration per runtime, in order to do anything per runtime in the animation controller I believe you would have to access the Animator class' runtimeAnimatorController. SetFloat("speed", 1f); or. Generic; public class PlayerAnimationController : MonoBehaviour { Animator Jan 14, 2021 · I have an animation clip that has a given length and is not looping. Before, when the speed was 1, delaying the camera effect by the length of the clip worked perfectly. 1. 让动画速度受系数控制,通过代码调整系数,来影响动画速度。 具体步骤. For this, I've created an animation parameter, called "RotationMultiplier" and set up the "Speed/Multiplier" value to this paramter on the needed states. Here’s what I did: Add a float parameter to the Animator (I called it “Direction”). 1, allows users to attach any of their Animator State properties( speed, mirror, cycle offset) as Aug 8, 2016 · Hello all, I have also asked this question over at Unity Answers (Get the clip length (accounting for speed multipliers) of any animation state at runtime - Questions & Answers - Unity Discussions) and am patiently awaiting an answer, but figured I’d post here too for more visibility. Play("Roll"); float length = animator Jun 27, 2016 · Hello! I’m writing a script which will handle monster attack. SetFloat("speed", . For example, changing the play speed of an 80 frame Animation clip to double speed changes the clip duration to 40 frames and sets the Speed Multiplier to 2. Aug 28, 2016 · Hello I have a unit with an animator and i want to adjust the movement speed relative to his velocity. Speed = xf; animator. jpg 1280×783 88. animationClips) { AnimatorControllerLayer layer = (animator. If the length in the timeline does not match the length of the clip itself it will be displayed with indicators - either with “Hold” or by an arrow on the right end of the visual element Jan 26, 2023 · I am making the player hit faster as they level up. Then, you just need to change the speed value to make Animator switch between one or the other: i. 1 is the normal playback speed. Apr 9, 2020 · There should, but Animator Controllers are a stupid system which has dozens of other totally unnecessary limitations like this. Now when the recorder is offline we do clamp the speed to 0 to avoid negative speed. runtimeAnimatorController. Properties can either be exposed by using the Animator State Inspector or by script A negative speed multiplier will play the animation backwards. Here is the roll animation. In this script, everything is provided except for the sprinting of the character. However, when the AnimatorState Speed is manually set to a negative value through the inspector, the animation plays back correctly in reverse. The playback speed of the animation. " Jan 8, 2022 · Hello. speedParameter, AnimatorState. The Speed Multiplier property shows the play speed as a multiplier of the original clip speed, so 1 plays the clip at the same speed as the original clip. For more details refer to Animator. 0 plays the animation forwards and slower. This changes the duration of an 80 frame Animation clip Apr 4, 2019 · My solution for this was to set the speed multiplier (Unity - Scripting API: AnimatorStateInfo. So i have something like this: animator. 0 to -1. Sep 12, 2017 · Hi everyone, I cannot figure out how to control the animation speed of objects who share a animation controller and animations. Apr 4, 2022 · 本日は Unity の小ネタ枠です。 キャラクターの速度に合わせてアニメーションの速度を変化させる方法を記事にします。 サンプルシーンの作成 以下の歩きモーションを Entry アニメーションに設定したホロモンモデルを配置したサンプルシーンを作成しました。 この状態でシーンを再生すると Inspector ウィンドウの Speed Multiplier プロパティは、再生スピードを元のクリップ速度の倍数として表示します。 例えば、80 フレームのアニメーションクリップの再生スピードを 2 倍の速度に変更すると、クリップの存続期間は 40 フレームに変更され、 Speed Oct 22, 2018 · You can directly change the speed for the entire Animator using Animator. The only solutions I have found are global. A negative playback speed will play the animation backwards. The easiest way is to add a new float parameter in your AnimatorController - let's call it speedMultiplier, then in your AnimatorController select the animation that you want to speed up and set it like this: Jan 7, 2025 · A speed of -1. 1, allows users to attach any of their Animator State properties( speed, mirror, cycle offset) as a controller’s parameter to change their value at runtime. If no speed parameter as been set for this AnimatorState, the default value will be 1. Here is the blog where I show and explain the formula: link. speed即可,但如果设置为负值,Animator系统会自动将其改为0值。 Dec 27, 2021 · Unity中修改动画移动速度的方式 一句话说明. This doesn’t make any sense because reverse animation work perfectly when using a negative value on individual Animator States – works perfectly. SetFloat(“myNewParameterName”, 2f); For example, changing the play speed of an 80 frame Animation clip to double speed changes the clip duration to 40 frames and sets the Speed Multiplier to 2. In the relevant animator state (in my case “Walking”), link the float parameter to the speed multiplier, like so: For example, changing the play speed of an 80 frame Animation clip to double speed changes the clip duration to 40 frames and sets the Speed Multiplier to 2. speed =-1; } But it saying me in console animator’s speed can be negative only in animator’s recorder. Negative playback speed is only supported when the recorder is enabled. attributes: float (speed multiplier) usage_example: speed=2. Play("animation",speed); But I can’t seem to find a way of doing it. Mar 11, 2010 · Insert a semicolon at the end. I am trying to adjust the animator speed to account for this. It looks like the display is truncated right below the separator line under the tag field. This works great, except that it won’t ever transition back to the flying animation, even though all of the transition’s conditions are true. Speed? animator. In code I tie the speed of my character with this “speed” animator variable but when the character comes to a stop, the animation freezes and the animator is kept in the Running state The Speed Multiplier property shows the play speed as a multiplier of the original clip speed, so 1 plays the clip at the same speed as the original clip. 3f); Jun 3, 2016 · I’m trying to alternate between wheter a non-looping animation should play backwards or forwards from script. speed to manipulate the playback speed of the Animator. AnimatorState. 0f; which absolutley does not change the aniomation speed. Collections; using System. speed: The playback speed of the animation. Mar 5, 2013 · If anyone still wondering, I think the best way to pause a specific animation state is to create a float parameter in the animator controller called something like “animSpeed” and assign it to the speed multiplier parameter of the animation state, then you can call animator. 0 the animation gets faster but considerably shorter. The hash does not include the name of the parent layer. anim. The other animations are triggered through code with for example: public Animator animator; void Start() {animator = GetComponent();} Feb 1, 2022 · Hi, does anyone know how to change the speed of a Animation State in the code? I want get state “walking” and change his speed 7858441--997597--upload_2022-2-1_16-30-58. If you have a VR headset, you can also try the scene in the video in this SteamVR demo. 01111111 speed multiplier: 90. ThirdPerson { [RequireComponent(typeof(Rigidbody))] [RequireComponent(typeof(CapsuleCollider Sep 4, 2015 · private float animspeed = 1. To double the play speed, change the Speed Multiplier to 2. For example, to double the play speed of an Animation clip, change the Speed Multiplier to 2. The second layer sits in an idle state until a trigger is called by script which moves the second layer state into a “duck” state -which plays an animation that makes the object duck down. What I wonder is, I was able to change the animation speed per state in the Animation Controller. Take a look a the documentation. For example, a speed of 2. magnitude); animator. animator speed: 0. using UnityEngine; namespace UnityStandardAssets. 5f, 1f); The problem is, it is changing the speed of all the animations not a specific one. . 0 plays the animation twice its original speed while a speed of 0. using UnityEngine; using System. 5 plays the animation at half its original speed. tagHash: The Tag of the State. If you set the speed multiplier to 2, then you'll play back at double speed, and the 10-second-long animation will finish in 5 seconds. Runtime Animator State Properties. When they stop holding the key, the player lowers the weapon. I want the object to pause its left/right Mar 29, 2018 · Hello everyone! I will be so gratitude if some nice coder can help me 🙂 My character move nice! w,s,a,d and arrow keys works, i can go all directions. velocity and animator. SetFloat (“animSpeed”, 1f) to resume it. Text Animator for Unity. StringToHash. May 14, 2016 · Which may well be nonsense, but it’s been an improvement. Now that the speed is 5, delaying the effect by dividing length by speed doesn’t appear give the proper Dec 18, 2013 · Hey there, I’m using a sprite with an Animator to transition between animation states. animator. The issue occurs with any negative Speed Multiplier values 3. I want to stop monster from moving before the animation start and resume his moves after anim… Apr 17, 2023 · The animator doesn’t seem to work with negative numbers as a speed multiplier (parameter). Now, my idea is being able to configure this speed from a script "somewhere. not only that. Clamp(unit. Previous Trigger Events when typing Next Integrated Plugins & Dialogues Systems. Anyway, how would one go about doing this? Also, what’s the difference between animator. Thanks, Paki. speed can only be negative when the recorder is enabled. see AnimatorState. 8888889 TimeScale: 1 state speed: 0. :] “Forward” is used as a parameter for the speed multiplier in the animator controller. It will say you have to create a Float Parameter , so just create one called multiplier and set the default value 1. I need to get animation duration via script but it doesn’t count the speed multiplier! So the duration is for speed 1, but if I have speed 2 the duration is not half, it is the same! this is insane… Mar 6, 2014 · The animator speed property do this, but the animator speed work with all animations, so you have to change the speed for all animations in animator controlling them, for example, if your player movement, need to change the animation speed to run clip and want the animation more faster, you must change the animator. 5 like OnStateExit not called when an interrupted transition occur. Feb 12, 2017 · Animator. This changes the duration of the clip. To change the clip play speed, Right-click a clip and select one of the following options: The hash is generated using Animator. To change the clip play speed, Right-click a clip and select one of the following options: Sep 19, 2018 · The AnimatorController has several states in which I want to parametrize the animation's speed because configuration. 0 and 1. While the parameter switches value (from 1. Aug 1, 2018 · Lately, I’ve strated to animate my entities with Animation Override Controller instead of assigning each a different Animation Controller. What was the purpose of doing this? In many projects, I have been using 1 animation clip and simply reversing them by setting the speed to negative. A speed between 0. Initialize its value to 1. 3…31f1 yesterday, opened my project with it, and when I click on any state in the animator window, the inspector shows the name and tag of the state (as expected), but not any of the other information (Motion, speed, multiplier, etc…). i have provided the script below. states) { if Aug 6, 2016 · In all the scripts i used so far when changing in the script the walk speed or adding animation clip it didn’t effect it at all. If I disable the multiplier everything works as expected, however with the multiplier enabled (and it being set to -1), the state continues to repeat over and over. I can’t seem to get the right animator speed to sync with the amount of time that the animation is supposed to play. time , AnimationState. For example, I have a movement speed stat which I want to sync to the walk animation speed. speed = Mathf. speedParameterActive を参照してください。 Feb 14, 2019 · What could cause the animator speed to not be equal to 1? I have states with individual speeds and a speed multiplier, but i don’t set the animator. speedParameter、AnimatorState. I need to get direct access to the multiplier change. Any ideas on this? var animspeed : float = 1; // The value multiplier for the animation playback speed var textStyle : GUIStyl Nov 19, 2012 · Hi all, I’m using mecanim and animations “Runs”, with Unity 3 normally i apply more force to the character controller for more speed, but now I think it’s different with mecanim. If no speed parameter as been set for this AnimatorState , the default value will be 1. Aug 4, 2016 · Hi guys I would like to take some time to talk with you guys about StateMachine Behaviour and your experience with them If you have any suggestions, comments or thing that really annoy you it time to speak up. The animator controller parameter that drives the speed value. The same for attack speed. 0. And to change animation or to add animation i need to go to the Animator window and add a new state and in the state to use the HumandoidWalk then set Nov 8, 2021 · You make a parameter, set it as the multiplier, then set it through code. 0f for reversing. the first Gameobject animation lasts 5s, the second one lasts 5s,…and I need an convenient way to adjust them. Using Legacy animation I almost got the desired result Jan 3, 2024 · When manipulating the AnimatorState Speed through the “Multiplier” parameter set to a Negative number (-1), the state does not playback. Speed Multiplier in the Inspector window. magnitude,0. 3f and other at 1f), and make them be triggered depending on your speed value. I tried to basically have one state with initial speed multiplier of 0 where I can write animator. I want to only adjust the speed of the walk Dec 14, 2017 · I’m not interested in changing the overall speed of the animator. Set speed to 1 for normal playback. Play("clip"); advantage is that you can have multiple Animators using the same AnimationClip but with different velocities. There’s no code calling these animations as they are the idle animations. speed represent state. I tried the solution you mentioned, the playback speed of states changed according to the speed multipler, but the transition time (Fixed Duration of the transition set to true) wasn’t affectted, which can be affected by Animator. speedParameterActive . If you just want the formula and don’t care about the explanation, here are the steps: Oct 4, 2024 · Hello, i have the follow script to get the clip duration: public static float GetClipDuratin(this Animator animator, int clipHash) { foreach (AnimationClip clip in animator. speed to 2. e: anim. can i mention the name of the animation clip inside my animator to set it’s speed to zero? by the way i can’t set the speed of the whole layer to zero because i have idle animation that should be played by its normal speed. etnsfpizobqfsaejnrnusnyyjhvukvsomjdlwntjebknzspaez