Hoi4 best templates reddit. Just standard 9/1 infantry for holding.

Hoi4 best templates reddit No point to get fancy if the army can't even cover the whole line. The number of “meta designs” needed to absolutely demolish the AI is approximately 0. 20 width with engineers is ideal for defense with limited resources. As long as your mobile battalions keep up with your tanks, it doesn’t matter too much which you use. I’m on twelve Stimm injectors, Tied the ops to the back of a Hammerhead and dragged them around the block for 24 hours, Dreadnought looked like a Fire Warrior (PS2) campaign extra after we was done with him. That template will hold practically every single front (Even better if you are defending over Mountains and river crossings). Best is to keep north as it is and go for naval invasions near Shanghai, and the peninsula between north and Shanghai area. 7/2 is situational. I generally use 10 infantry with support artillery but 7 infantry and 2 regular artillery are good as well. Screw division templates, let's talk tank templates. Like I already mentioned, there are more options and also other good divisions that you can make, but these are to best basic ones. Instead it depends more on the terrain you're fighting in, your industrial capacity, and who you will be fighting. Same plan for both, let them attack my budget inf while i overrun and encircle them with tanks. Just use the convert templates button. Tanks are generally best used at 40W, to reduce losses and concentrate stats. Good tanks will always be the best pushing unit in every era, but you can get away with assault infantry early on or if you have a weak economy. 150 votes, 45 comments. Works every time when playing germany (all addons no mods). 515 votes, 75 comments. some templates are better for offense vs defense, some are better in mountains vs forests. I rarely use heavy tanks, so what does everyone think of this heavy tank design? It's late 1941, playing as communist Yugoslavia. I would change a few things, but most of it is more personal preference than min max. R5: I have been playing hoi4 for probably 3 years now and I’m still not sure if I use the division template designer correctly or not. 407K subscribers in the hoi4 community. One tip: the best template is a template that your country can afford and equip enough units on time. Shovel and medical stuff. When I did this, I used special Siberia Brigades to hold the flanks, with more normal divisions only at the front, pushing towards the Urals. Different templates have different purposes, there is not one best infantry template just as there is not one best tank template. 44 width Med tanks and 27 width infantry w arty. Or make 9 motorized 1 artil motorized like one guy in the comments said. All claims of “best template” are best taken with many grains of salt. A place to share content, ask questions and/or talk about the grand strategy game… If you're invading Germany you should not have big supply issues, invade the ports with marines or amtracs, anything with good offensive stats and high +amphibious % in enough quantity to fill the 80w with 2 divisions will work, DON'T use anything with fuel in the provinces near the port while fighting for the port, try to encircle the port with these other units for the -33% penalty, also We smokin ion discharge. com Oct 9, 2024 · With limitless possibilities to designing your divisions in Hearts of Iron IV, it is easy to be overwhelmed when you open the division designer. Drop right behind the enemies front line and then take tiles to connect your frontline with the paratrooper backline. The By Blood Alone expansion pack was published by Paradox Interactive Studio in 2022. I make separate templates just for sub-Saharan Africa, which I'll eventually used in Asia as well (if I'm going for WC). The tank divison for offensive use (4 tanks, 4 armored, 2 self propelled artillery, support: signal motorized company, recon motorized company, other artillery and heavy engineer); Combat width should always be in multiples of 20 unless you have the mass assault doctrine. A lot of it comes down to industry, more than going by the situation. 6 infantry, 1 artillery, 1 motorized, 1 small tank, (I forgot the support equipment so I'll just name the symbol. AI totally cheats on supply, had games where im against a Germany and UK alliance and they have 20 divisions per tile in Ethiopia and not taking any supply penalties and negligible attrition, while my troops are starving despite level 5 railways, level 10 port and multiple newly built supply hubs. x), multiplayer-oriented guide, but naturally applies to singleplayer as well. Join our AmberMains discord at https://discord. 14-4 is an offensive template, but it's not that useful since tanks are usually a better choice. if you don't feel like making tanks, or can't for some reason, then they're the way to go. If you forget a heavy tank division in the marshes or jungles you really can't blame low reliability for your attrition losses. It is not a good width but it is not a bad div either. Use mediums with a 3 person turret (for extra breakthrough), the best howitzer you have (for the soft attack), the best radio you have, sloped armor, and use the rest of the slots for extra cannons or whatever they're called. You can remove recon and add logistics and if you want rocket arty support, and would be good tanky template. For example, if you're playing japan, you don't have a ton of industry to make heavy tanks to try and steamroll china. everyone talks a lot about offensive templates but i dont realy see much people talking about defensive templates to hold the… I'm of the opinion the best division template is multiple templates. What are the best light tank and medium tank templates? Between 30-40 width A template I used very effectively for defense is just 10w with support engineers and arty. Best of Reddit; Topics; Content Policy; So the best Mechanized Infantry template is The one you can a Fallout themed HOI4 total overhaul serving over 300,000 space marines templates adding generally a (cheap) heavy tank can help much in single player only; tank template: about 6 tanks and motorized or mechanized in late game, stay around 30 org balancing this value with . You say a mix of motorized and mechanized but that doesn’t add up with the combat width which is also generally larger than I’d like for defense. Would 9:1s or 9:3s work well in the desert, except I change the infantries with cavalry? Ottoman Empire, for example, gets camelry from the Desert Corps focus which worked very well against British infantry and motorized divisions for me during the Egyptian campaign. The best infantry template for your country will depend on what your industry can support, how much manpower you have, what doctrine you're using, where you're planning to fight, who you're planning to fight and so on. Just standard 9/1 infantry for holding. A minor trying to use that same template will have basically no factories left over if they use that as their main template, meaning that you By mid 1940 I add flame tanks and logistics to all the 3 templates. It is also a "win more" type of template. If I playing minor I use 44 width katyushas. A major can easily make their main defense template be a 15w with engineer, arty, and AA supports, and still have plenty of mils left to build all the planes and tanks that they want. 49 votes, 36 comments. Go with a anti tank 2 and 2 bomb lock to stack as much ground attack are the good one. -Can you achieve and hold air superiority? 14/4s (Perfect Infantry division) is the best Infantry template but is more expensive so you can’t really build tanks (if it comes to tanks or aircraft go air). The only thing you need to do is add extra infantry battalions based on the width modifier to stay as close to 20 width as you can without going over. In all honesty, this sounds like a skill issue more than a template one. It's usable from the plains to the plains and even minor nations like El Salvador can build it!!!!! This is the begin of a new HoI4 era!!!!! Start with your infantry templates first. some are better defending against tanks, vs attacking against tanks. This post is a great one to start See full list on gamerant. It depends entirely on where you're fighting. Also don't forget to use the escalate war decisions which gives nasty debuffs to Japan. The Iron Curtain mod for Hearts of Iron IV aims to bring you the best and most realistic Cold War experience in HOI4 to date! Join the subreddit to follow the mod's progress in development, or join the Discord server if you are interested in applying for a dev position! The armor is low and the soft attack also isn’t terrific. You'll want to make offensive templates for serious pushes. 9/1 still works fine for the vast majority of your army, but more as a line filling and defensive unit. You are right, as of right now (before no step back, which will change all of this), 7-2 is not what it used to be and is overshadowed by other templates. 9/1 is fine as long as you do not fill the width anyway. In this case the bulkiest division is going to do best. Good templates don't really change based on doctrine; your typical 7/2 or 10/0 infantry template will serve you just as well. Reply reply SergeiD9 12 votes, 12 comments. Have a nice day! But they will die horribly slowly, it's not efficient. For soviets or germans. I guess they're useful for non-major countries. 408K subscribers in the hoi4 community. Infantry is going to be your best bet. 14-4s should have support recon, engineers, artillery, logistics If North Africa, then your standard templates will work fine. Discussion of Matt Colville's "Running the Game" YouTube series and MCDM's "Strongholds & Followers", "Kingdoms & Warfare", "Flee Mortals!" 5th Edition supplements, ARCADIA digital magazine, and other MCDM projects, and TRPG advice including the new MCDM RPG —————————————————— Need assistance with your MCDM store order or your Kickstarter pledge/preorder? Any DD can do early on, but once you can make dedicated patrol ships, use best sonar and radar available and (if CL) max floatplanes. Early on, you can use half-sized divisions if needed. Whether it's finding other players to play within Tabletop simulator, or discussing the lore of the hobby or even sharing and showcasing your As to the answer for best template, depends on the build tbh. All I do is ask the question you should always ask yourself, whenever you create a template. The next best puppet can send their manpower to free up your own manpower and one or two extra factories from those you conquered produce additional support equipment. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. This guide is singleplayer oriented and used for causal gameplay. Inf is fine for early medium tank templates, but later, especially with modern tanks around, I would replace with them with Mecha. Good divisions have combat widths of 10, 15, 21, 24, 27, 30 or 45. Like I said, garrison templates don't win the war for you. If you try to penetrate China from north, you will probably fail no matter what template you use. I just want a good division template for these countries. What is the best template(s) for artillery divisions? I've been in pursuit of reforming Byzantium - to get the achievement and also because it looks sexy from the photos I've seen - but Greece is weak compared to her neighbors. 7inf/2arty is pretty good once again. It looks like two arrows point opposite directions. I checked out the template and it has base 130 soft attack. 25-width mountaineers (3 artillery) and a heck of a lot of support equipment for pushing northern Ethiopia. And falling back to the even cheaper basic initial template (no engineers? I forget) If necessary. true. Hello! Ive recently started playing HOI4 a lot and right now the only thing I cant understand is templates. gg/amber hi to everyone, I just started playing this mod some days ago, what are the best division templates to use for you? I use 40 combat width divisions. Ideally don't, but if you really need to, make your offensive templates as wide as the jungle reinforcement width or half of it (42 or 21), give them logistics and flame tank companies, as well as what you usually run. The basic, cheap, expendable 20-width 7 infantry, 2 artillery division that everyone uses in MP has almost as much as that, and it costs less than half as much to produce I’ve been improving at HOI4 and noticing my templates are pretty bad. Same thing just with medium tanks instead of small A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. I know that templates are pretty expensive, but I always want to save menpower. Armor and breakthrough help keep losses low. The Siberia Brigades were 10W infantry with a Logistics company. Superior Firepower is generally the best doctrine for all purposes, and definitely the best one if you're using infantry. Anyone know whats the best templates to build for Germany or Qing China? 13 votes, 24 comments. 10. You also need support companies. Some number crunchers say 15W is best (7 infantry / 1 anti air) with support companies, but they are more expensive in the long run due to # of support companies per army. We are a Discord and Reddit community that acts as a hub for players looking to play Warhammer 40,000k on Tabletop Simulator. The only important thing is that you're limited by the number of columns you can add to a division. If playing a major like Germany using a few tank divisions to open the front. Next to the delete button. For armored templates, use a ratio of motorized or mechanized infantry to tanks that gives you at least 30 organization. I feel like these are good divisions, but I really wanted to ask the community for tips to see if there is anything I can do to make them better. Don’t use cheap one with low ground attack it sucks. With the early conquests you're making you should be able to make at least like 250 of them, put that on forts behind Dniepr and you won't get pushed at all. 19 votes, 12 comments. What is the best template for China on offense? Question I finished a China run yesterday which I don't really do too much because I spent too long driving Japanese off continent(Sep '43), and spent even more time building up afterward resulting in most of the world falling into Axis hands, making a victory over them improbable. Minimum 30w if you're playing an industry-poor nation; aim for 42w, with a minimum org of 30. A place to share content, ask questions and/or talk about the grand strategy game… Imo very decent template. This subreddit is for the discussion of competitive play, national, regional and local meta, news and events surrounding the competitive scene, and for workshopping lists and tactics in the various games that fall under the Warhammer catalogue. 14-4 infantry-artillery is good for offense when you have the resources to supply them. Upgrade the engine to keep the tank's speed at or above 8km/h at a minimum. signals, supply, armoured cars, arty support and engineers coast garrison / divs to fill out frontline in china is 20w with shovels germany templates 20w infantry with arty and shovels (AA if fighting in france) for barb tank (Singleplayer) Honestly it's hard dealing with supply against AI I'm finding. You just want your organization above 30. Sidebar has the new discussion. Personally I like the concept of filler divisions and pushing divisions. Also beginning to switch my moto to mechanized. Much cheaper and still has a lot of soft attack. For attack, according to one youtuber (feedbackgaming iirw, who tested n 1940 fighters), it's 1x canon and 2x heavy HMG for the most efficient air attack with 3 weapon slots. You can only have five, and each is restricted to a single type (so a single column must be all infantry brigades, all armor brigades, all motorized etc. 11/10 armor/motor is what I typically use. Put two 40w paratroopers per tile and last stand them to oblivion until tank backup brings them supply. Im looking for these templates, however any good tips or templates are appreciated All around template Offensive infantry Defensive infantry Motorized template Light tank template Since no step back came out, there is no 'best' template anymore based on combat width. Skirmishes take place in a rich science fiction environment with Manga aesthetics. Just for starters, basic infantry templates you start with are really bad on offense. Land forts can be bombed into submission so always have plenty of fixed AA and best fighters to protect them. 44 and 27 width has lesser negative debuffs in different terrain types compared to the old 7/2 20 width or 40 width. Cheap and numerous, perfect for holding the line with. The guide is now updated following Trial of Allegiance DLC and Bolivar Patch! Thank you for re-visiting my guide! You need to make most efficient use of your production, which would be big templates to make most effective use of %highest armor and other stats. I also have no idea what this actual template even is. ). Hi I'm using the plane designer for the first time, it says I have better agility and speed but I'm losing double the numbers. For some basic templates: Tank division - Somewhere between 10 and 13 medium or heavy tanks + 7 to 10 motorized or mechanized infantry - should end up at 40 total combat width. Your tank divisions are far too small. At our heart, we all share the love of the hobby in every shape in form. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by… These templates have high soft attack, breakthrough, hard attack, piercing, and armor - all valuable offensive stats. Radar helps with this also. Good luck playing! _____ If you have any questions or suggestions, you can ask them in the comments. Max engine for either. For defensive templates a 9 infantry, with engineers/support artillery is a good starting point. I've hear a lot of people only use CA, but personally I don't like it. However when looking for templates most of them are for multiplayer or are outdated. Full specs below. -Are you pushing with infantry (why, lol?) Or is it defensive? When pushing, you can consider replacing infantry with artillery and maybe even mixing in some cheap breakthrough tanks. Tanks should have engineers, support artillery, armored recon, and if they're to fight alongside infantry, signal detachments. You just produce them with highest equipment priority and deploy with almost no equipment at 10% trained. Luckily, I’m here to walk you through the most optimal division templates in the game, discussing their purpose and when to use them. Your template? It hardly has anything going in any of those So these are really effective and easy templates you can use every game. xD Motor. japan templates (only 2) 4 arty rest infantry. You can toss support AA on them to make them even tougher to crack. That has a supply use of about 1 each (about 0. This will give you 21 combat width. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. What are some good… yep. It will also allow you to focus on better offensive templates to create encirclement. The main templates are 15-5, 13-7, and 12-8 (tanks-mobile). I've been experimenting and here's the template I mostly use. So a simple 8 Inf division (or less) with eng support and give them a gun thats most plentiful not necessarily the best. Haven’t played in a while (since September 2022 iirc), back then the best infantry template was 8/10 infantry battalions full support, has it changed since then? If so what is it now? Off-topic: the Finland new focus tree is amazing, paradox did a great job at making it and Finland is actually playable without any mods now Here you can find the latest Hearts of Iron 4 Best Division Templates for 2023. Love to do huge encirclements with them. Standard 13-7 heavy tank-mobile of your choice will absolutely massacre infantry. UK. My tank template is typically 6 tanks/4 motorized with arty, aa, supply, and engi; and can break any line with the right support. Ideally, add Support artillery and engineers first. A good tank design will provide all the soft attack you need, so artillery isn't necessary in a tank division. Cheap gun (I prefer DP2 so that it gets some AA…you can fill the AA slot as well). A place to share content, ask questions and/or talk about the grand strategy game… Infinity is wargame that simulates combat and special operations with 28mm scale metal miniatures. This is the best template for Japan and the USA with Superior Firepower. I know 7/2 infantry and artillery is good but that is basically it. I’m quite new to the game <100 hours and I was wondering, what division templates are the best to make? Like what inf what… After years of testing, me and my team of professional HoI4 E-Sports player have come up with this template. 6/1 is also fine but is a sometimes considered waste of ic especially by mp people because Line Artillery is a scam in some cases, it fits width well but is not a particularly good div. Start with your infantry templates first. I alternate between those two, recruiting another division whenever my equipment stock is high enough, choosing the better template if my AA stock is high enough. Also support equipment US. Since Commie China starts without a cavalry template, I'd suggest you beat Shanxi with just the 8 width infantry. As person who aint best division builder, i think its fine, but because of recon it only mostly fits in defense. 381K subscribers in the hoi4 community. Best support companies are probably artillery, engineers, and logistics. I won´t recommend you to add Logistics since they are pretty expensive and won´t give that many advantages, since small-ish templates don´t benefit that much of Logistics. Even the post you’re citing provided a much more nuanced analysis and only provided the 15 number after being prompted. 10-0 is a pure defensive template, try to never attack with it. I played UK today and used three templates: 10-width infantry + engineers for port defense and also for defensive battle plans. This is your strong pushing template, and should be doing most of the fighting if you're a major nation. there's no one 'best' template. You have three options Tanks. 7/1 is slightly better for some tank nations due to width optimization on plain and mountain when Build showcases, build help, team discussions, guides, art, or anything else related to the best Outrider of the Knights of Favonius. I'll copy the text from a previous comment on general division template design below. The advantage/role of tank divisions lies in armor, speed, breakthrough, a good amount of soft attack. Looking forward to sharing and reading up on all the latest and greatest news from subscribers around the globe who share a common passion for this platform. Sep 8, 2024 · A collection of all division templates and tank & aircraft designs for any minor and major nation. Heavy tanks have excellent soft attack, and their high breakthrough and armor/hardness render them nearly impervious. In addition I have a better template that adds AA and logistics. 6 with 1942 tech). Hearts of Iron 4 Best Division Templates (By Blood Alone DLC) The division template system is one of the key mechanics of Hearts of Iron IV. Spamming inf on every slot except for potentially 1 AT and 1 AA with Mass assault (Aka roach Russia) has always been a very solid build although you rely on allies for the win typically. Basically, with the new AAT DLC, what are some good budget holding infantry? What are good tanks to aim for by roughly late '40 and good tank templates? If it helps, I'm looking for a good barb campaign army. For beginners, I think an infantry template of 9 infantry and 1 artillery is easiest to manage production for. You say “best division template ever” but I’d give it a solid 4-5/10 Here's the thing: there isn't really a best template. I like personally bigger tank templates, but 30 width is perfect for plains so no complains. 10/0 with Art and Eng support will enable you to produce more units since the cost less in initial production and maintenance. Inf. You want to pick on type (medium or heavy, usually). Generally, it's best to have all of your tank battalions in the division of the same class. Notes : never refit armor, engine or heavy gun. So then, you pick a fight with either the Soviets or Germany, and then ally with the opposite side, so they get called into YOUR war. What's the point of that template? And don't think I'm trying to be rude here, I'm not. For infantry, 10 CAV/0 ART with ART, ENG, LOG, RECON as support companies. The key is to get tons of encirclements early in the war on the plains south of Beijing, falling back to good supply when you need to, instead of pushing them back to the mountains and jungles. . In each part/post I'll go over a handful of templates which fit into the post's category, and explain when to use each, as well as how to modify them with variants and support companies to best fit your needs. Something like 6 tanks and 4-6 motorized will work depending on your doctrine. That's nothing. Often having >100 reliability means you're either making a super expensive tank or you're sacrificing stats. This is the best offensive unit. Dedicated to all things 2nd Generation BRZ (ZD8), 2022+ model years; GR86 and the first-generation BRZ/FR-S/GT86 have their own sub-Reddits. This is a vanilla (1. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Org should be around 30. iaiko zemeqw oggk vajq vkmw oqmbc cntqafj hwnlnl ozq reau