Factorio train unload station. -> Accept the next train immediatly
Factorio train unload station. -> Accept the next train immediatly, but only start unloading once the buffer is empty (unless it is the same liquid). Please provide - only if it makes sense of course - a blueprint of your creation. This makes it possible to use a single train station for different products Assuming the train only comes when the chests are getting low, unloading into 10 chests is exactly twice as fast as unloading into 5. This is to feed an early to mid game BUS with 8 lanes of iron and 8 lanes of copper. The way I build train stations, chests are only needed to ride through the time it takes for the next train to roll onto the platform. Three splitters pointing towards front of train and three pointed towards end of train. 0 for a blue belt), I found myself trying to make a belt/stack-inserter setup that, given 3 chest in a line, empties them into a single blue belt as fast as possible. The goal of the train station is to determine which type of item a train has loaded, and unload it until a defined storage limit for this item type has been reached. Cargo wagons are filled in just a minute or two this way. -> If the buffer pipes and tanks are empty, activate the pumps that unload the stopped train. 55 items per second out of a maximum 45. As for there only being 1 train at the station: That depends on the time it takes to unload and the number of trains you can fill with ore. The upside is that this saves on footprint. Last night I spend some time noodling on "the fastest possible train unloader. You can get up to 4 full belts off a single cart. I load and unload with 6 steel chests and 12 stack inserters (cargo to chest and chest to belt) so it fills each side of a belt, then balance each cart into one lane, netting total 4 lanes, which I 4-4 bance and then it goes to the main bus. Unloading in this fashion also ensures that the train is almost constantly moving. Even then, only if the demand on the belt is close enough to full load that the belt itself isn't enough buffer. Jun 11, 2019 · my balanced train unloader Smart setups of railway stations, intelligent routing, solutions to complex train-routing problems. Eight stack inserters and four steel chests. How can I set it up so that steel is loaded there and My train limits are dynamic, so a new train is summoned to the station as soon as the current one is empty. Jul 9, 2017 · The number of trains that can fit in the station at the same time wouldn't change. 14. Dec 4, 2024 · porcupine wrote: Thu Dec 05, 2024 10:35 pm Reading over your example, I'm a little confused about one thing: With "fluid load" as your fixed stop, and the "fluid wait" station interrupt set to let the train clear after 15 seconds, if a train is full of fluid, and then goes to the wait station, 15 seconds pass, and it's released. Therefore, I don't typically worry about balance between chests on the same wagon. Learn how to efficiently load and unload trains in Factorio with this guide / tutorial. x). The middle boxes will unload before the outside boxes. The loading station has enough powers to fully load 2 fully compressed express transport belts (You'd need 8 cargo wagons to fully load 4 express transport belts at max speed), the unloading station actually has more power, it can unload 4 fully compressed express transport belts; this means that if the factory has enough output, a 4 wagon Dec 27, 2024 · -> Detect if any of the stations has a stopped train. There's also a complicated routing system included that allows you to name equivalent stations the same (like all of your iron mines), but it's seperate from the unloaders so you can use each without the other. For train loading, stack inserters will best fast inserters every time, and the chests provide a buffer for loading. Only downside is it doesn’t unload evenly. " Since 3 stack inserters can almost-fully load a blue belt (41. The belt unloader consumes equally from each chest, has included lane balancing and a belt balancer. Yes you're getting the same amount of item throughput, but the train will be in the station twice as long, which isn't really a big deal but it is something to consider. This simple design is a one-fits-all solution and helps you master eve With this train stacker and unload station you can easily supply iron ore, copper ore, coal, stone, and crude oil to your base and main BUS. FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co Nov 26, 2016 · Welcome, fellow engineers, to my guide of a smart unloading train station for vanilla factorio (0. These are for 2-4 trains. For loading, I use 1-6 or 2-6 balancer for each cart (depends on input). It’s the most space efficient unloading I have found so far that still uses all six inserters on both sides. Unloading 1 train into 12 buffer chests per train car takes something around 6 seconds with maxed out stack inserters. Apr 12, 2024 · can unload on either side of rail in either direction (mirrored versions exist) has space for rail signals at the end of the train and right after the train stop, as well as some in-between; space for inserter + requester chest for fuel; width of a multiple of 2 to align with rails; very smol; 2 lanes out, 2 tiles wide can't be flipped, has I almost always go for 1-4 trains. Aug 17, 2023 · Taipion wrote: Thu Aug 17, 2023 7:02 am If you don't control where which trains goes and rely on rng, some train stops will be empty while others are full and you'll end up with a train trying to unload into one where the chests are full while the next one is empty. This requires you to have a lot more trains for it to work, but ultimately the trains are cheap and most of them are stationary either in the process of unloading or waiting for the next station to become available. Jun 22, 2017 · Hi there, I created a railway with three stations and the following plan: 1) Steel Outpost -> Wait until full 2) Main Base -> Wait until empty 3) Coal Outpost -> Wait until full 4) Steel Outpost -> Wait until empty My problem: whenever the steel is loaded at the Steel Outpost, the injectors on the opposite side unload it again immediately. upfy cjmpp yyise galbls ypa abbqlj eqmm lgtx alnj bxzplh