Factorio pumpjack output. Set up your train and train stop,


Factorio pumpjack output. Set up your train and train stop, pumps into the tanker car, then connect a tank directly to the pump inlet. However if you cannot be bothered switching it's probably better to just use speed as wells deplete pretty quickly and speed provides a benefit to a depleted well while productivity is detrimental - if you let a productivity pumpjack suck on a depleted well you're just losing oil (even over a moduleless pumpjack), also bear in mind productivity As others have said, trains are the best way to transport oil long distance. 3 productivity modules here instead would be a lot slower a lot slower, but would give you 1000 + 80x3 = 1240 ore A resource field that has depleted (to the minimum of 20%) can still make use of speed modules, which are thus a good option for raising the pumpjack's output. They are limited to a maximum output of 100 crude oil per cycle, achieved by an oil field with more than 999% yield. Extracting fluid lowers the field's yield by 1% per 300 pumpjack cycles, to a minimum of 20% of the initial yield or 2 fluid per second, whichever is larger. A pump can fill a train car in about 2. And if so, how do I get that from the information that I have. Each pipe segment will have a detrimental effect on throughput; this is why we often place pumps at specific intervals (e. Extracting oil lowers the field's yield by 1% per 300 pumpjack cycles to a minimum of 20% of the initial yield or 2 oil per second, whichever is larger. Divide consumption by recipe time to get crude consumed per second, then multiply by the number of refineries and compare that to the total output of your pumpjacks. A pumpjack produces 10 * % yield oil per second. In your case the calculation is: 459 (pumpjack signal) * (1 + 100/100 speed) * (1 + 100/100 productivity) = 1836. They are limited to a maximum output of 1000 fluid per cycle, achieved by a field with more than 9999% yield. Do I really need 200 depleted pumpjacks for one refinery in the newest version!?!?!!? Jul 15, 2021 · the suggestion is for "current output" not maximum, not base, not minimum. Ive been working with fluids for a couple hundred hours but a lot of their mechanics are still mysterious to me. Without speed modules, one pumpjack cycle takes one second to complete. so it has some value on a circuit network as base has no value once pump jacks has modules on the circuit network. The tooltip will tell you how much a pumpjack produces per second. If you want to fill a single fluid wagon every 5 minutes (which is plenty for an early blue science base), you need a combined total percentage of ~1600%. Instead, it waits until the crafting bar completes a cycle, and then it take the full amount of oil it would produce in that cycle, and puts it into its output slot (which is connected to the pipes). I thought pumpjack output was multiplied by 10, but my 0. 5 seconds if there is Light oil output 45: 45: 45: Petroleum output 55: 55: 55: Base machine crafting speed 1: 1: 1: crafts / s Crafting speed multiplier 100%: 455%: 855%: Output multiplier 100%: 130%: 130%: final items Total Crude oil consumption 20: 91: 171: per second Total Water consumption 10: 45. With two speed module 3s, the output doubles from 2 to 4 fluid per second. 5: per second Total Heavy oil output 5: 29. every ten underground pipes). 6/s crude oil. Productivity actually reduces the oil/sec that a Pumpjack produces, just as it reduces the items/minute that an Assembly Machine makes unless countered by some Speed. 5 from 2 to 7 fluid per second. Apr 1, 2020 · However, once it reaches its lowest production (20% production of initial yield, or 2 oil per second, whichever is higher), you want to switch to all speed to maximize output. 575: per If the oil patch a pumpjack is on says 200%, that means it will pump out 20 oil every 2 seconds or 10 oil per second. 5*10). . 575: 55. However, a single pumpjack is limited to a maximum of 100 crude oil per second. May 28, 2014 · Yes the speed module would grant you more oil per second due to the fact oil is an infinite resource. The oil recipe will tell you how much crude is consumed in a cycle. 5: 85. The refinery still wants 100 per 5 seconds though. The pumpjack is not constantly outputting oil at a constant rate. That said, pure Speed in an AM can (provided you have the materials ready, and a way of getting them into the AM fast enough) produce more output than using PM3's and Speed Beacons. Compared to an orefield with eg 1000 iron ore: The speedmodule would you let mine also 20% faster, but the resource field is also depleted 20% faster, granting 1000 ore in total. As far as i am aware, the reason its a percentage is because its a modifier on how much a pumpjack produces - the base rate is 10/s, but then gets modified by the node's percentage- a 517% node with a pump jack produces 51. just remove the circuit network cable from attaching. For example, if you have an oil well with a yield of 350%, it will provide 35 oil per second ( 3. 6 per second. Jump to navigation Jump to search. Nov 23, 2024 · Expected resources is the output (in fluid per second) of a normal pumpjack with no bonuses at all. You will have to multiply all your bonuses to that in an arithmetic combinator if you want it to match what you have. pumpjack Required technologies Boosting technologies 1 offshore pump can supply enough water for 20 boilers actually. 40 game has a pumpjack that's doing 0. As for the pumpjacks: the answer is somewhere around "a lot" ;) a pump can move up to 12000 fluid per tick, a pumpjack will deliver a varying amount depending on the yield of the oil source, but typically it will only be a few oil per second. The oil is unlimited at this point, so productivity has no benefit over speed which will get you greater output. As the well gets depleted, the modifier shrinks This is why pumps are used in Factorio and the real world—to increase pressure (flow). Pumpjack: Edit: Recipe 5 + 5 + 10 + 10 + 5. Jan 14, 2019 · Without speed modules, one pumpjack cycle takes one second to complete. It depends on the % yield of the oil fields. With two legendary speed module 3s, the output increases by a factor of 3. Otherwise idk why bother allow the pump jack to even go on the circuit network. May 16, 2025 · From Official Factorio Wiki. Should I use one pump jack (problably inadequate) or 27 pump jacks (probably overkill?) or something inbetween. This output slot only has a size of 100 units (just like pipes). g. 7 per second, or a node at 36% would create 3. 15. ebunk pruf wrhxd kagli pyxnn zsywr wda blcwj dipz xwjk