When you post them all at once like this you split the attention and votes. A lot of DndD's most overpowered character builds see frequent use, but some great ones are less common. For some, it's way to express the subtleties of their character's personality and nature. Many of the most unique OP DnD builds have Dec 3, 2023 · Many D&D 5e fans consider Assassin rogue one of the game's most underwhelming subclasses. In that case: Rune Knights do make amazing grapplers so the tavern brawler feat will give you something to do with your bonus action when a rune isn't needed. This will bump up your starting AC from the 15 or so with mage armor to a much more respectable 18-19, and that's before the shield spell. 5, there was a huge gap between optimized/non-optimized characters, but it's just not that huge in 5e, so you're not going to find OP characters unless you dip your toes into the land of godawful homebrew. Observant (+1 Wis) Bear totem 3 for resistance to all damage except psychic while raging. OP in 5e isn't the same as OP in previous editions. On top of that, it makes an additional buffed attack in the first round of combat. I’m play with a good group of friends but I’m always the weak link in the party a. Cleric: Light Domain. Archived post. Pickup Agonising and Repelling blast invocations. Assassin rouge/gloomstalker ranger multiclass is my favorite ranger. Even without being able to disengage as a bonus action, it was worth provoking the AoO for the extra boom. Moon druid is hands down the best option, your second best option is 3 levels bard, 3 levels dwarven battlerager. In combat it's a spotter/shooter as I buff my Companion so it has high efficiency DPS with. Mar 11, 2024 · 7 Best D&D OP Character Builds You Probably Haven't Tried Yet. For Magical Secrets at Lore Bard 6 your main considerations are Counterspell, Melf's Minute Meteors, Fireball, and Aura of Vitality. Other top tier builds are the Sorlock (in particular, 2 levels of Hexblade and 18 levels of Clockwork/Aberrant/Divine Soul), Shepherd Druid and Twilight Cleric (particularly with a dip for the Shield spell), etc. Great substitute for Rogue in your party. By itself this is not op yet, but still nice. AC calculations starting at 18 AC from plate armor: +1 Warforged: 19. 2. Good 5e Warlock builds? 5th Edition. 5e's pretty well-balanced, so you're not going to find a lot of patently overpowered builds. Reply. As a bear you can literally push/drag a metric ton at level 2. Natural Explorer gives you Advantage. A higher-level build takes the same first level in fighter, but takes all following levels in artillerist artificer, ignoring cleric entirely, making for a decent build. Hey guys, I'm an experienced player with 5e but have never played in or DM'd a game with a Warlock in it. Double smites make for a shit-ton of damage. The basic gist is to cast spike growth with some poor soul in the middle, then drag them back and forth. If you use a finesse weapon, this is almost mandatory. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. At 8th level, he was Eldritch Knight 5/Assassin 3 (having started with Fighter 2 + Rogue 3 + Fighter 3). Can't cast shield with a sword and board build, no somatic ability/ free hand. We made the builds with different classes as its core, and each build has major decision points highlighted along the way to demonstrate ways in which you I'd ask someone who has a copy of Van Richten's Guide to Ravenloft to check if this feature made it into the final version. 5 damage per turn. We’ve made a elusive monk and roided up barbarian that have worked out quite nicely. Start with at least 14 dex, 14 con, and 16 int post-racial. The “Cannoneer” is a classic blaster build that takes advantage of 5th edition’s action economy to dish out as much damage as it can. Tier 1: At level 5, fiend warlock, divination wizards, and Sorlocks. The Cannoneer. Step 1 - Play a Wizard. The only OP monk I've seen in 5e is one of those Death Monks. Maybe not "disgusting", but an Artillerist with a 1 level dip in Grave Cleric will make you an excellent jack of all trades. The ranger archetype grants your Wisdom bonus to deception and persuasion, along with your charisma, and expertise doubles your +3 prof bonus. Go as a Illusory wizard 18 and circle of the land druid 2. 5e Cleric Guide. Anyway, some of the top melee builds: Pure Paladins or with some dips (Hexblade dip/Sorcerer dip). I like Wood Elf Scout Rogues as ranged damage dealers and general sneak-thiefs. Bards and paladins get innately strong support through their features, the other three depend on picking the right spells and archetypes. It is a Droid Class 2 Engineer (Astrotech pet)X/Scout(Mechanist nonpet)3 build with a Droid Class 4 operative build. With those things you'll have 16AC from chain mail and +3 from shield and fighting style. Use GWM only when you have advantage. Level 8 Bear Totem Barbar 5 Moon Druid 3, old warforged. Add twice your prof to strength athletics rolls, while raging you have advantage, and can auto damage. Let's make an OP bugbear! D&D 5e. What's an OP build for an Assassin [5e] About to join a 5e campaign with a Gygaxian DM (D&D legendary difficulty). Moderate to High AC (19/21 at a. +2 dexterity, +1 charisma from racial ability bonuses. Sure the DM can throw fear-immune undead at your party, but then they'll run into Cleric turn undead and paladin shenanigans. Overall Monks are one of the scariest opponents a spell caster can deal with. In a pinch, you can still burn your first level Bard spell slots That's up to 5 attacks per turn (not counting Action Surge) for +8 to hit, 1d6+15 damage per shot, for a max of 5d6 (17. Use your ASI to bring cha to 18. An "optimal" Scribe wizard would mostly ignore blast spell element conversion, focus on the standard AoE CC spells, and drop them around corners with the Manifested Mind. All 3 are dead. By far my favourite build- Shadow Monk. Share. gg/dndnext Lemmy: https://ttrpg. All the charisma MCs come online, with Sorlock and Sorcadin being particularly strong. So for some excellent builds that also Take warlock to 4, use this ASI grab WARCASTER. If you're insistent on actually casting spells, blur is great if your opponent uses attack rolls. Our team at Tabletop Builds has just finished a series of highly detailed, optimized, straightclassed level 1-20 character builds for all 13 official classes! Artificer: Artillerist. With a shield+1 (due to the infusion) i was able to push my AC to 19. Congrats, you now have the best ability in D&D. I'm not familiar with any place where they're compiled, and I'm not sure that there are any "OP" builds in the traditional sense. Hella good stats, had like 70 HP base, with 2 +5’s in STR and CON. Most OP Cleric Build. An adept at hurling energy, projectile, and explosions on the battlefield, our artificer feels right at home in the middle of a warzone. Use two-handed swords, axes, mauls, what DM will throw at you. Start the game as a 1st-level artificer for proficiency in con saves, medium armor, and shields. However, its early-game features make for D&D 5e 's most broken alpha strike build. Your choice to go either vengeance or ancients, vengeance is probably best for this build, but not strictly necessary. Looking at all the invocations, boons, pacts, etc, I'm starting to see why not a lot of people play warlocks Oct 19, 2022 · 6. The level 1 ability Warding Flare is great for keeping you alive at the level where most character deaths happen. Not that far behind the first build. OK, now you are level 11, with warcaster, polearm master, a halberd Elealar. What is the strongest build you either seen on this Sub or made yourself. Bardic Inspirations will also regenerate on a short rest. If you are intrested in playing a horder necromancers that collect bones, skulls, body parts and so on, I recommend using a component pouch and Gentle Repose for flavor. The other players are playing a abjuration wizard and Best 5e Archer Builds. Strongest Builds You've Seen or Made. A fighter with a bow. The strongest Artificer subclass is, in my opinion, the Armorer Artificer (UA). D&D 5e. How to 1 hit the Tarrasque at level 2: You aren't choosing half-orc because a Str bonus isn't useful to this build and you shouldn't be falling to 0 HP for their ability to matter. 15+1 Str/14 Dex/13+1 Con/13 Int/9 Wis/8 Cha. In 3. b. 3. Level 20 means a constant barrage of spells and you can just yell "NOPE" and negate them with your +5 CHA. Level the rest in paladin. Multiclassing. Go college of lore and use cutting words to ensure the grapple happens. This allows you to make four attacks per turn, so you can deal quite a bit of damage even without feats. You now have one of the best base damage options in the game, so you will always be able to carry your weight in combat. 18 DEX, then Elven Accuracy +1 CHA. Or go sword n board with Warcaster. Then take +2 CHA. EDIT: 579-705 Damage. Sometimes players are actively true to make a extremely op build, sometimes they are just as surprised as you are when they are unstoppable. 15 HP at first level is respectable. Absolutely stupid 20th level build. For Feats go for the following - Revenant Blade and use Double Bladed Scimitar for 3 attacks on level 5, +1 DEX and +1 AC. The level 2 Radiance of the Dawn is THE biggest blast aoe in the game at low level by a long way with a big radius and no friendly fire. Then Fey Touched +1 CHA (and Gift of Alaracity as new spell) or for go Skill Expert +1: Stealth and get Expertise in Stealth. This post really has two purposes: I can show off my preferred ninja/assassin build while also asking about feat choice (though I know the feat choice isn't that big of a deal For more D&D discussion: Discord: https://discord. Grab agonizing blast, repelling blast, and grasp of hadar invocations, then the telekinetic and crusher feats. Select the cantrip eldritch blast. any cr appropriate creature for a level 1 party could get one shot by a crit or really high roll by this build. Even if someone somehow rolls higher than you, you can use Lucky to roll again. 10+6*6+5*5+3*12=107 hp on average. But in all seriousness look into multiclassing hexblade and Paladin. Mmkay so I decided to theorycraft the best 5e archer build, and I think I've figured it out. With Monsters of the Multiverse coming out, bugbears are getting a huge upgrade and I'd love some collaboration on an amazing build for them. 5 attunement slots with no restrictionsBut this build shines with the sheer amount of spells it can throw out, but I'm The Gentleman's Guide to Multiclassing. The most OP and broken character builds rely on exploiting the mechanics of 5e (which are pretty exploitable once you notice some of the trends in 5e’s design), so just saying something like Clockwork Sorcerer 18 / Hexblade 2 doesn’t really explain why it’s one of the strongest builds in the game. the "that's no challenge", where as a free action in anyone's turn, negate their action, or assert/change anything about reality. Beastmaster requires 1 minute. With 14 Dexterity, Half Plate, and a Shield, you have 19 base AC without any magical armor or AC boosting items, AND you can use the shield SPELL to raise that to 24AC via the Warlock slots that regenerate on a short rest. If your DM only throw monsters with normal attacks based on your AC then your other group members may find the forge cleric OP. I've been asked to play in a game with some friends, and I think it'd be fun to give it a try. You don't lose out on armor cause it's a Cleric class feature, you only trade Wis+Cha saves for Con+Cha or Con+Int saves. Unarmored defense allows you to have 16 AC at first level. Enemies couldn't move towards allies and had disadvantage on everything. 5)+75, or 92. I play a double droid combo designed to be a combination of R2/3P0, The IG88s, with the personality of L3. High level monks have high saving throws (which can be rerolled) and can become invisible and resistant to most forms of damage. Using point buy and standard equipment rules, you get 17 Str, 15 Con, 16 Wis with a AC of 20 at level 1 (17 from natural armor, 3 from your shield+1 granted by Blessing of the Forge. The way I optimized it when I really really wanted to blast is 5 levels in Wizard, followed by 2 levels in Tempest Cleric, then continue in Wizard. Everyone in my party is like super strong and very good at making characters except me who always dies. Variant Human to start off with Crossbow Expert. Firbolg Moon Druid. At level two, select the Invocation Agonizing Blast. using a Pistol with repeating shot and a shield: As an Autognome you have a natural armor of 13+dex (+3 in my case). Bards, Clerics, Druids, Paladins and wizards make for great support classes. The from there you can then take more levels in Barbarian or monk depending on how you want to progress. A popular Beast Barbarian build is to go Barbarian 6 -> Soulknife Rogue 3. Shield builds are good for Eldritch knights, so the bonus to Dex saves is great. You go Wood elf for additional weapons and sweet, sweet hiding options. Been a little frustrated playing as a wizard at Tier 4 (17-20) in Adventurer's League. Level 8 is the perfect level for this build too because level 9 is exactly when you hit that point of where multiclassing starts getting regrettable. OnlineSarcasm. As DM, balancing a game is hard with a new batch of characters. So I guess the "Hexblade dip" could also be considered iconic, if you can call that a build. This exploit was caught by the fans when the UA came out, so I would imagine this would have been fixed in the final release. So your Drake is incredibly disposable and in a pinch can work nice to soak up damage. [deleted] Monk (Any) Druid (Any) Paladin (Any) Any spellcaster that can learn Cure Wounds or Healing Word. OP builds are bound to happen. 2-Sorcerer 1 Divine + Ranger 5 Hunter - Getting Bless, Shield spell, and Constitution save proficiency to prevent concentration loss, at the cost of being MAD for multiclass. Moderate to High AC (19/21 at The only OP monk I've seen in 5e is one of those Death Monks. On a personal note Rogue + Barbarian is still one of my favorite multiclass. Kinda fun. You need: battlemaster subclass for precison manoeuvre to improve your accuracy. Sidenote: I'm honestly just trying to get caught up on all the meta combos be aware of them as a DM. There are some good insights but the circlejerk around "wAaPoN bOnK" and stealth fails to understand that DMs will adapt encounters to the party, which is ironic, considering all the talk about "we consider a hard game". I know there are a few build with higher AC out there. 13str, 12dex, 14con, 8int, 10wis, 15cha. Alert/Lucky/Res: Con, a horde of Skeleton Archers (and armored Zombies because why not), Artificer 1 for Magic Stone/Guidance/etc. Wu-jen mystic 14 to get invulnerability to damage you have resistance to. Magic items and other spell choices. I have played already a paladin, druid and monk. If you care mostly for damage and DPR: Polearm Master Vengeance Paladins are one of the best melee builds because they have everything you need from melee: heavy armors, martial weapons, best self-heal in game, immunity to deasese, fear, can cure This only applies to the lvl 5 build, which is weak outside of its AC. 4 rages/day. So we are starting a new campaign and trying to get ideas for characters. Conquest Paladin 8-10 for Armor of Agathys, 2nd attack, a cool steed, spell slots, SMITE, and all the best auras. Life cleric. In all seriousness you have quite a few option when it comes to subclasses because being the "best wizard" is less about what your build is and more about what the OP stuff you can do with your spells. First level in fighter for starting equipment. Tactical Wit gives you +5. ++ Defensive Duelist. Cheeky Kalashtar-with-Con saves and lots-of-spell-slots build: Sorcerer or Artificer 1, Twilight Cleric 11. Moon druids get more HP at level 2 than any other character. New comments cannot be posted and votes cannot be cast. If you use a Dexterity build, and your race starts with a +2, this is the best half-feat for Dexterity. 6. It might not be THE most OP min/max build out there, but Warlock/Paladin is pretty good: Eldritch Blast helps shore up the Paladin's typical vulnerability to ranged attacks, and using the Warlock's spell slots -- which they recover on a short rest rather than a long rest -- for Smiting lets the Paladin dish out a LOT more damage over the course A community all about Baldur's Gate III, the role-playing video game by Larian Studios. ago. That has some goofy-strong permutations. Artillerists in general will always hit consistently well, but as others have said, a lot of your build is going to rely on items. pfft i think trickery cleric is the most broken healer/rogue/tank in the game. Monster Slayer Ranger: Is somewhat stealthy (in the exact same way as a Shadow Monk), can be mobile through spells, and have decent Saving May 8, 2020 · Jack of All Trades gives you +3. It's the best tank in the game. Converted the fire damage on Meteor Swarm to lightning and maxed the damage roll with Channel Divinity. Options like Skill Monkey are great at out-of-combat support, while choices like Bardadins offer strong support and utility in combat. Building a 5e Ninja. You can give one for each catagory of Support / Tank / Damage if you want. With this build you now have a +23 Initiative with Advantage. Typical example are Heavy Armor Master which make you pretty much invincible against low level mooks and Sharpshooter/PAM which give a hugh dpr increase at 1. Often stuff gets changed from the UA version. That being said, he finds his character very fun and its definitely strong in certain situations. Utilize portent. At level 8 (barb 3/ monk 5) you average 38 damage per round (using point buy stats) without spending any resources besides rage. 5. One of the things our party does is we try to make one character build as over powered as we can to mess with the DM’s plans. ADMIN MOD. The Temporary bump to AC for your reaction is good in melee. But you don't even get level 8 and 9th spells. Go genie warlock, pick dao as ur element, and grab spike growth at level 3. While not OP, you will be dropping everyone that isn't a barbarian in 2 turns. The Life Cleric with the Feat: Healer is pretty much the "Best Healer", but this a full caster build that will be capable of much more than just healing the party. A pair of sentient underwear that can possess a new body anytime its present body is destroyed. And you'll choose defense fighting style and use a sword and shield. Bard: College of Eloquence. Most min-maxed would be a Tortle Forge Cleric. Tweaked to remove Overchannel and used average damage. At level 6 you will be making 3 attacks per turn (extra attack + bonus action crossbow expert) dealing 1d6 + 14 dmg per attack. ++ Shield Master. 5 best ranger builds for D&D 5e. I just wanna make a really powerful VHuman are really the only one that can make broken build at 1, because feats are intended to replace an ASI at level 4 minimum. If my calculations are correct, it can do a first-round nova of 292 dmg in the first round, and sustain 81 dpr after that (454 over the first three rounds). the "nu-uh, I go first!" where he gets to go first in initiative, no matter what. I randomly came up with something basically for this… not very OP, but it seemed fun. He used the AoE fear to absolutely control battlefields. . A single level dip of cleric is usually good; forge cleric + martial gets you that sweet sweet magical armor. 16/14/16/10/12/8, start with 15 Ac, 15hp, +5 to hit, 2d6+3 (5) B or S damage on hit, rage to cut nonmagical damage in half, and +2 to damage while raging. unlike Beastmaster, you can revive the Drake instantly. If you still want to play 6/14 from level 1: Vengeance, GWM + Divine Soul Sorcerer. By 10 multiclassing out of artificer is foolish. •. Award. As probably the most meemed class for whatever reasons, im curious as to what are yalls best rogue builds either as the dmg dealer, the face, the sneaky theif, or whatever else makes your build the best rogue. Class 1: Bear Totem Barbarian (5) 1d12+Con / level HP is incredible. The alternative build can do 234 dmg the first round, 130 the second Our team at Tabletop Builds has just finished a series of highly detailed, optimized, level 1-20 character builds for what we believe to be the seven most powerful character builds in D&D 5E. Depending on your DM, Illusionist Wizard gets by far one of the most powerful level 14 abilities. Post them one per day and you start to build a following. Wu-jen Mystic 14/Totem Barbarian 6. Pack it up. Artificer is a great wizard dip and a fun monoclass, but the best times exist solely in white rooms and oneshots. Being a wizard with 7th level spells, you also have Simulacrum, probably the most overpowered and broken spell that is only barely limited by sourcing the material components. Yes and no. My "OP" tank build is 1 level of forge cleric or 6 levels of forge cleric, then the rest in fighter Eldritch Knight. 2 stars druid the rest as artificer alchemist (below a summary at level 17 is just assuming high level for showing the build off and most of its stuff is online at this point its good at pretty much every level after 7). Twilight cleric is a near infinite pool of HP, peace cleric gives near infinite teleports and ensures that all damage usually goes to the people who can resist it, in addition to a bonus d4 to attacks that stacks ranger is super front loaded and you get almost all the good stuff by level 5, so multiclassing after that is pretty strong. Barbarian: Path of the Zealot. The best Monk build is just a monk that Short Rests very frequently. 1 - The unkillable tank - Bear Barbarian + Moon Druid. If they use saves, you're a paladin with +5 in Charisma. Resource. I thought this too until I played a Champion “Crit-Fisher” build. For others still, perhaps a way to powergame, to squeeze every drop of potential from a build to crush one's opposition. Tier 2: Multiclass builds come online at this point: Gloomstalker Ranger5/ Assassin 3/ Fighter 2 can decide counters in round 1 with 6 auto-critting attacks. This is good but Necromancer Wizard is probably even better. If I had to pick top 3 then I would recommend Bladesinger, Necromancer, or Chronurgy. The second one is a powerful choice because of cantrip like Booming blade and Green Flame. So this will be a campaign that we have to beat some powerful demon lord in 24 in game hrs and i am stuck on how to make a build we can have up to 5 rare of below magic items, standard array, and anything that is DND 5e official, other than that anything else goes. (normally I prefer straight Wizard, but on an even level with ASI, Artificer dip can be better), and like 13 undead all with +4 for 1d6+5 At level 6, I can get a minimum of 22 on deception and persuasion checks. Yawn. At Bard 10 in addition to the aforementioned you should look at Wall of Force, Bigby's Hand, Swift Quiver, and Destructive Wave. No Artificer build is broken. network/. He's totally okay with us making super optimized min-maxed builds and I had a cool backstory idea for the 6th prince of a kingdom trained to be an assassin since he won't inherit the throne. Drake is a really good HP sponge. The D&D 5e Gloom Stalker ranger gets significant stealth bonuses. Variant Human. The game simply doesn't allow you to get as powerful and a lot of the abuses from previous editions (looking at you stacking buffs and multiple concentration spells) don't exist. Booming blade deal the norma attack + 1d8 thunder damage and if the target move it deal another 2d8 damage. However if he is even moderately experienced he will throw other encounters at you (intellegent monsters, attacks based Sorcadin is more of a support caster in heavy armor. Overall there isn't so many other remarkable builds in 5e imo because the strongest build tend to be a single level into a class for armor proficiency by spellcasters. Put your best number into charisma, and the next two into dexterity and constitution. For battlefield control you have two options High Elf Cleric 1/Wizard X or High Elf Clearly I am late to the conversation but I would add Light Cleric. Curious if you're allowing homebrew material, if so, the Physician class workup is one of the best and most fun healers I've ever used/played. I started with an aaracokran monk. You could build a powerful arcane trickster, Eldritch Knight, warlock, or other (you can take the magic initiate feat for any build at level 1 with your background, or gain it through a class feature like Arcana Cleric's domain feature). Tabletop Builds kinda treats the game as a videogame with a non-mutable set of enemies and behaviors. For others, a useful tool for making characters increasingly versatile. You'll be adding +5 to all your saves, and the saves of everyone you like within 30ft of you. 3-Ranger 5 Rogue 1 - Getting athletics expertise to shove enemies and attack later, without melee disadvantage thanks to Crossbow Expert, and getting some extra dmg. Use continuous True Polymorphs to transform the magens into ancient dragons (true polymorph them to age them up to almost young, wait 8 hours to let them become young, then do it again until they're The Monk isn't particularly low damage, it's just that their damage costs Ki points. Use Create Magen (IDRTF) to create as many magens as you want. More crucially, however, it also gives you more non-combat tools to play with, which is the biggest weakness of a Barbarian. In other words, you’re going first every time. With a longbow instead, this becomws 4d8 (18)+60 damage per turn, but at a distance of 600ft. For more D&D discussion: Discord: https://discord. The old bugbears had the Surprise Attack feature which did 2d6 additional damage once per combat if the target was surprised. Choose Divination as your school Step 4. Moon druid is always strong irrelevant of level as well. ) But really, it's overdone and more or less a 1-trick pony. My best shot at a quick compilation of power-gamey builds: sorlock: warlock 2, sorcerer x for that quickened eldritch blast trick. At that level you have a choice make 2 normal melee attack, or cast a cantrip and do a melee attack. Not a whole lot of development that you can do in 2 levels. Sharpshooter Fighter reaches its peak at that level, being able to dish out more than 100 dmg in one turn. Sorcerer to get meteor swarm and that one meta magic that lets you swap damage types (in this case, change the fire to lightning), and then tempest cleric channel divinity to maximize that lightning damage on meteor swarm. The build is fairly simple. One of the fun things about DnD is seeing what spells and abilities mesh well together. Gather your party and venture forth! Enjoy Light cantrip for free, and three d6's of 60 ft bonus action non-spellcasting healing. We want to try to make a cleric 3 yr. 1. You could swap out EK for Battle Master for more serious combat capability, but I always prefer to throw in some RP and utility stuff, hence the EK. Most OP build for DND 5e. Mountain dwarf barbarian possibly. storm sorcerer 18, tempest cleric 2. Sorcerer/Paladin is a very good build, but never with Pally 2. 3 levels of Bard (Eloquence), with expertise in Persuasion and Deception 3 levels of Ranger (Fey whatever). BG3 is the third main game in the Baldur's Gate series. Rakish Audacity gives you +5. Pick spells were components matter like Scrying, Teleport, Speak With Dead, Divination, Summon Greater/Lesser Demon, Create homunculus/magen, and of course Animate Dead. Hello r/3d6! Sekiro: Shadows Die Twice came out a couple of days ago, and it's seriously been making me want to build a ninja-type character. Always 6 for Aura of Protection or no Pally levels imo. Only downside is that it only has a +3 strength modifier, so it has poor body blocking capabilities. What’s the most OP character you’ve ever seen? Lore Master Wizard 18, Tempest Cleric 2. But there go 5 spell slots. there you go, a nice, simple OP homebrew. This also increases his bonus for initiative, stealth, perception, dex and wisdom saves, but decreases athletics checks and HP. The optimized Blasterlock starts with lv 1 wild magic sorcerer (for con save proficiency)> Lv 2 and 3 warlock (I prefer great old one for this build, but YRMV)> Lv 4-7 Sorcerer (for 3rd level spells)> back to warlock to pick up pact of the tome, ritual casting, and 2nd level pact magic spells> then sorcerer for the rest of the game. The main benefit of it though is that you can discuss with your DM the ability to use things like tables and carts as weapons, effectively turning into Godzilla. If, on the other hand, you want the most damage then you want to play an Artillerist, but keep in mind that you are a support class and you'll never deal great damage. Most OP lvl 20 build DND. That being said - here are some offenders I know about. If you flurry of blows with this you it increase to 47. Twilight cleric 10, peace cleric 10, moon druid 2-4 and chronomancer 10 (specifically 10) are all broken in various ways. Magic Missile Build: 572 Damage in one round. crossbow expert and sharpshooter fighter, like you mentioned. vt rw oy iw qe hp gn mh ym ug